Jul 23, 2006, 03:33 AM // 03:33
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#21
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Forge Runner
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no the second fame system will mean even less then first one.
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When you value the player ability on HA a consistent part of of that are based on the map BEFORE HoH.
When i press "Enter in mission" i want my team to be good on all maps of HA not only on last.
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Jul 23, 2006, 03:40 AM // 03:40
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#22
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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Quote:
Originally Posted by lishi
no the second fame system will mean even less then first one.
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When you value the player ability on HA a consistent part of of that are based on the map BEFORE HoH.
When i press "Enter in mission" i want my team to be good on all maps of HA not only on last.
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Well, to get to the Hall of Heroes people would have to get through the previous maps so they would need to be good at those too.
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Jul 23, 2006, 07:16 AM // 07:16
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#23
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Pre-Searing Cadet
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i dont agree with this, this isnt just against iway, but an entire idea of playing...this will encourage stupid holding builds like old school spirit spam...THAT was an over-powered build...iway isnt over powered, thats why it wasnt nerfed, take a look at gvg...run a blind bot in ur build, gg iway
people in ha are just unwilling to believe they have to use builds that cover all their bases...if we have a blind bot that means we have 1 less player against a grp with no wars
well people get it to work in gvg, learn ways to do it in ha
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Jul 23, 2006, 09:27 AM // 09:27
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#24
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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well, i thought my idea was the way to go when it comes to kiling iway, and i still think it would have eradicated iway.
having players run holding builds should be the correct idea IMO, since those builds actually focus on winning halls and trying to keep it (maybe a symbiosis/fertile nerf is overdue, but that's off topic).
if nnobody agrees with me i gues there's no real point of defending my idea, since there is no way it will be implemented...
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Jul 23, 2006, 05:25 PM // 17:25
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#25
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Ascalonian Squire
Join Date: Feb 2006
Guild: Army of Shadow
Profession: N/Mo
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Its stupid to force players to play only a certain type of build. I like the way fame system is right now. But I wouldnt mind having a new title specially for people winning consecutively in HoH and holding it, without affecting in any way the current fame and rank system, just a plain title Like Hall of Heroes Conqueror(1).
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Jul 23, 2006, 05:26 PM // 17:26
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#26
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Ascalonian Squire
Join Date: Feb 2006
Guild: Army of Shadow
Profession: N/Mo
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Its stupid to force players to play only a certain type of build. I like the way fame system is right now. But I wouldnt mind having a new title specially for people winning consecutively in HoH and holding it, without affecting in any way the current fame and rank system, just a plain title Like Hall of Heroes Conqueror(1).
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Jul 24, 2006, 01:15 AM // 01:15
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#27
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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Cainuth's idea appears to be a simple and pleasing compromise. I'd really prefer this over Mortalis's idea becuause of how easy it would be to implement it.
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Jul 24, 2006, 01:20 AM // 01:20
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#28
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Leave fame alone.. It is hard enough for new players to get fame, as it is.
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Jul 24, 2006, 03:17 AM // 03:17
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#29
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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1: Iway wins halls frequently a la edge bomb
2: It is too late to reset the fame system. Arenanet lost their minds after the spirit spam nerf. Basically, random people have 10K-20K fame more than you when they shouldn't have. The highest rank anyone would have after the Spirit nerf is probably 10, maybe 11.
3: If you only get fame for winning halls, then noobs would never get rank ups.
If you want a fame system that matters, first you need a game that is balanced.
After arenanet does that in a month (when the next update is), you need to wipe fame. (which would make many players stop playing.)
After you do that, you need a fame system that rewards skill, not farming ability. The more you play as a certain class primary, the more fame you would get as that class. For example, if you get 180 fame all on your monk, you would be a rank 3 monk and a rank 0 everything else.
But like i said, it is too late to reset fame. Arenanet had their chance to make this game fair after the spirit nerf, but now it's waaaaaayyy to late.
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Jul 24, 2006, 03:21 AM // 03:21
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#30
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by God Apprentice
Btw Lyra what's this ELO system you speak of? When I see ELO I think Electric Light Orchestra lol(it's a band if you don't know)
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http://en.wikipedia.org/wiki/Elo_rating_system
The Elo rating system is a method for calculating the relative skill levels of players in two-player games such as chess and Go. It is also used as a rating system for competitive multi-player play in a number of computer games.
Like the GvG ladder
Quote:
The Guild Wars Ladder uses "Elo ratings" for each season.
This Elo rating system compares a guild's match records against their opponents' match records and determines the probability of the guild winning the matchup. This probability factor determines how many points a guild's rating goes up or down based on the results of each match. When a guild defeats an opposing guild with a higher rating, the guild’s rating goes up more than if they defeated a guild with a lower rating (since guilds have a high probability of defeating those with lower ratings). All new guilds start out with a base rating of 1000. The Guild Wars tournament ladder uses the following equation to determine a guild's win probability in each match:
Win Probability = 1 / (10^((Opposing Guild's Rating–Guild's Rating)/400) + 1)
This probability is then used to recalculate each guild's rating after the match. In the equation below, guilds receive 1 point if they win the match and 0 if they lose. The guild's new ratings are determined as follows:
Guild's New Rating = Guild's Old Rating + (K-Value * (Scoring Points–Guild's Win Probability))
All guilds are rated at the beginning with the first match in which they play. Further ratings are calculated chronologically from that first match.
The K-Value which is the maximum number of points a guild's rating may go up or down based on the results of a single match within an event that uses the Elo ratings system is currently 30.
The Guild Wars Ladder ranks guilds in geographic regions based on their Elo ratings to determine the top guilds in each area.
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If fame behaved more like the ladder, there would be less fame farmers. More skilled competitors.
Fame farmers would just fall to the bottom.
Last edited by lyra_song; Jul 24, 2006 at 03:39 AM // 03:39..
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Jul 24, 2006, 03:32 AM // 03:32
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#31
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Forge Runner
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Quote:
Originally Posted by Alfrond
Well, to get to the Hall of Heroes people would have to get through the previous maps so they would need to be good at those too.
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very few team make a full run , many jump
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Jul 24, 2006, 09:45 AM // 09:45
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#32
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Krytan Explorer
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
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well, least it will get rid of a few fame farming services who rely 100% on iway
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Jul 24, 2006, 10:00 AM // 10:00
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#33
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Or they could balance Order of Apostasy so other teams have some sort of defense against IWAY except wards.
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Jul 24, 2006, 10:39 AM // 10:39
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#34
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Krytan Explorer
Join Date: Jul 2005
Location: Luxembourg
Guild: [FcUK] Forgot The Ghostlyyyyy [WM] War Machine
Profession: W/E
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maybe not a new fame system for halls but we should at least get a title. 1 point for each hall win.
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Jul 24, 2006, 11:08 AM // 11:08
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#35
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Hero
Profession: E/R
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iway is a response to various in game issues - as you clearly outline, time to set up, fame win, simplicity of build - it can be beaten and is not as effective for hoh as say a good monk build
there is no need for two tier fame that would be confusing - perhaps something that shows you reached hoh might be better - people might then make the effort to try other builds - but currently why bother when an average group will collapse against iway...
I am not a fan of iway but I understand its creation and it has its place just like touch rangers - put something tangible other than fame thst rewards the effort of creating a non iway team and more people might try something new...
2 fame systems - /not signed, why it would just be confusing?
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Jul 24, 2006, 04:23 PM // 16:23
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#36
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by makosi
Or they could balance Order of Apostasy so other teams have some sort of defense against IWAY except wards.
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Apostasy is already balanced, it costs 25 energy, requires a rather large sacrifice per enchatment removed and still requires a hit to go through Aegis/Guardian to remove it. Factions introduced a lot of enchantment hate, which was a good thing in my opinion seeing how most pre-Factions builds were completely reliant on enchantments. Apostasy is just a counter to enchantments, deal with it an learn to be less reliant of them.
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